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Unisystem logo Publisher(s) Publication date 2003 Genre(s) Universal Unisystem is a produced by It is used in, the,,, and several other games. Games designed using Unisystem have been nominated for, and won,. Unisystem was developed by for the first editions of his WitchCraft and role-playing games, published by Myrmidion Press. Eden Studios uses Unisystem under an exclusive license, but has allowed other game companies to license the system. Eden Studios published WitchCraft 2nd Edition and their original All Flesh Must Be Eaten games as Unisystem games. Armageddon 2nd Edition and a new 2nd Edition of Eden's own Conspiracy X were later published using this gaming system.
Gameplay [ ] Unisystem games use a point-buy system to generate characters. Points are spent on Attributes, Skills, Qualities and Metaphysics. Drawbacks can be used to gain extra points. Attributes represent the character's main six abilities, which in this case are three physical attributes: Strength, Dexterity, Constitution; and three mental attributes: Intelligence, Perception, Willpower. Characters also have a variety of Skills, Qualities and Drawbacks to give the character added perks or faults (respectively). Other Qualities and Drawbacks are of a Supernatural sort and are used to designate a character as a particular type of character (be it a Gifted human, a Vampyre, a Spirit, and so on) or detail what sort of magic they can do. Actions are resolved by adding together the character's relevant Attribute, the applicable Skill, and a ten-sided die roll, plus any modifiers for difficulty; if the total is nine or greater, the action succeeds.
(called 'Chroniclers' in Classic, and 'Directors' in Cinematic Unisystem) are also given tables of successes: characters that get a higher roll than the required nine have bonuses on their final outcome; this table describes how successful they turn out to be, and gives guidelines to figure out the resulting bonuses. Classic versus Cinematic [ ] Unisystem can be divided into two sub-systems: Classic and Cinematic. Classic Unisystem was developed first and is featured in All Flesh Must Be Eaten,, Conspiracy X 2.0, and WitchCraft. It is typified by grittier, more realistic play, greater attention to detail in skills and combat, and the use of Secondary Attributes that are typically derived from the Primary Attributes. Essence, or the measure of life-force and magic, is also central to Classic Unisystem play. Cinematic Unisystem was designed to mimic the 'cinematic' exploits of characters.